Wreckfest 2 Early Access - Logbook
On March 20, 2025 Wreckfest 2 has launched into Early Access.
DISCLAIMER: This is a chance for wreckers to drive an early (!) version of the game. For anybody who is expecting a fully-fledged, perfectly optimized game with several modes, dozens of tracks and vehicles, as well as an extensive career mode, please consider buying once we are releasing the 1.0 version of the game. If you want to start t-boning others with the early version and amazing fun-damentals in place, you will be rewarded with an unbeatable price. We will increase the price incrementally throughout the Early Access.
We are in the "Tell us what's next" phase of the game, and that is exactly where we want to be, and also one of the main reasons we opted for an Early Access release. Here is everything that awaits you in the initial Early Access version. We will keep updating this section with all implementations so that the this page always reflects the status of the game. Throughout the Early Access phase, we will add vehicles, tracks, game modes, and of course more languages.
https://store.steampowered.com/app/1203190/Wreckfest_2/
Initial EA Launch March 20, 2025:
- Game modes:
- Singleplayer racing & derby with up to 24 players (bots)
- Multiplayer racing & derby with up to 24 players + bot support
- 3 maps with multiple tracks and 1 sandbox map:
- Scrapyard map:
- Circuit course with intersections
- Crazy course with oncoming traffic
- Speedway map:
- Figure 8 circuit
- Speedway oval circuit
- Derby arena
- Sandpit map (new remake of WF1 track):
- Circuit long route + reverse variant
- Testing Grounds
- Sandbox map with ramps, loopings etc (similar to "Sneak Peak map" of WF1)
- Scrapyard map:
- 4 Cars:
- 2x '60/70s American Muscle cars (as seen in trailers)
- 1x '80s EU banger car (compact)
- 1x '90s US banger car (intermediate)
- Other features:
- Basic paint customization for all cars (more customization options coming later)
- Garage to edit & save car designs
- 1st version of Replay mode incl. photo mode
- Leaderboards
- Language: English
This section will be updated as we roll out content updates, general updates, as well as balancing updates.
CONTENT UPDATE #1, Launch May 13, 2025:
- 2 MAPS:
- 1x New folk racing track: Finncross (2 routes)
- 1x New European rallycross track (1 route)
- 2 CARS:
- 1x New European sports sedan: "Bravion"
- 1x New American large sedan: "Rammer"
- "American 1" is now called "Crusader"
- "European 1" is now called "Gizmo"
- SYSTEM/PERFORMANCE:
- Reduced VRAM consumption
- Fixed various memory leaks
- Added vendor-specific support for NVIDIA DLSS, AMD FidelityFX and Intel XeSS Super Resolution and Frame Generation (Note: Need to be in the main menu to enable)
- Resolution can be now changed directly in-game in the Settings menu (Note: Need to be in the main menu to change)
- V-Sync can be now enabled/disabled in-game in the Settings menu (Note: Need to be in the main menu to change)
- An estimation of the VRAM (video memory) consumption is now shown in the Graphics Settings menu
- Fixed an issue which resulted in pixelated user interface textures
- Fixed an issue which caused the game to crash when changing car and entering Car Paint
- Fixed an issue which caused Car Texture Quality settings to be disrespected, resulting in the game using more than 6GB of VRAM even when Low setting was used
- Data Cleaner now checks for corrupted files when launching the game first time after an update
- ONLINE
- You can now invite friends from the Steam Friends List to join the server
- Servers can be now sorted in the Server Browser based on their name and player count
- Servers can be searched for in the Server Browser by using a name search
- Added support for uPnP port forwarding for devices which support it
- Player hand gestures are now synced in multiplayer (and played back in replay as well)
- CONTROLLERS
- Implemented support for gamepad rumble
- Fixed an issue when binding buttons to axis actions
- Fixed an issue which made it impossible to rebind certain actions
- For ease of use, actions are now all listed on the same page on the Bindings tab
- GAMEPLAY
- Added player list showing the leader and players nearby to HUD
- Polished HUD and improved scaling across differerent resolutions
- Added separate FOV offset settings for chase and 1st person cameras
- Added setting for hiding driver and steering wheel in 1st person cameras
- Fixed overlapping text when going back to event selection screen
- Added driveline flex and minor improvement to automatic upshift logic with driveline flex
- Improved manual gearbox and clutch logic, added minimum time to shift for balancing vs automatic clutch
- Added over-rev engine damage in realistic damage mode if downshifting too soon
- Added gearbox damage from bad shifts in realistic damage mode
- Fixed an issue which caused exhaust to emit smoke when engine should be off
- Fixed engine damage in realistic damage mode
- Added backfire visual and audio effects
- Added subtle radiator leak steam effect
- Improved misfire damage effects
- AI
- Improved AI racing line computation
- Improved AI drifting mechanic
- Improved AI stability before and during jumps
- Improved AI awareness of other cars
- Fixed noise in driver steering animation
- AUDIO
- New exhaust sound mixdown with more bass-centric sound for Crusader
- Better audio memory handling to address sound cutting out, plus other under-the-hood improvements
- Lower rev limiter repeat interval & new limiter sound effect for more beating effect
- Implemented asphalt tire roll & skid sounds for AI/remote cars
- Implemented gravel roll sounds for AI/remote cars
- Using manual & clutch, reverse gear whine of gearbox will no longer play when revving while clutch is disengaged